![]() Every once in a while you get a new enemy type like a drake or a troll to contend with, but even these fall victim to terrible AI, quickly casting any excitement straight into the fires of Mount Doom.Īlso, I also feel the need to mention just how annoying the enemies are. Enemies constantly get stuck on top of and inside their surroundings, allow you to stand at a safe distance and pick them off with ranged attacks, and repeat the same attacks over and over again, letting you spam the same response a dozen times before they finally go down for the count. Fighting is largely not difficult, since the enemy AI is some of the most facepalmingly incompetent I’ve ever seen, but with large health bars and regular incoming attacks that had me dodging and blocking more than I had the opportunity to attack, it drags on for far too long.Īnd when I say enemy AI is bad, I really can’t understate it. Many of these encounters can last 15 to 20 minutes, as dozens and dozens of identical cretins surround you and continuously respawn for a painful amount of time. Goblins, orcs, and uruks spawn all over the map whenever you’re not looking, raise an army against you whenever your mining and exploration create too much noise, and assault your bases with intent to destroy them on a regular basis. It really feels like the designers did everything they could think of to prevent you from creating your own settlements, which is certainly a strange set of priorities for an adventure that’s literally all about rebuilding Moria.Įven worse is combat, which is a very dull pattern of blocking, stabbing, or shooting arrows with only a few weapon types that feel far too similar, which is a major ball to drop since Return to Moria has you doing a whole heck of a lot of it. In one case I spent half an hour trying to build a second story for my base that kept collapsing due to some unspecific rules regarding load-bearing structures, and in another I immediately realized the area I’d chosen was diagonally oriented on Return to Moria’s grid-based map, meaning every single structure I placed was chaotically incompatible with the layout of the room. And even when I did decide to go rogue and settle down in a place of my choosing, most of the time the building options were so frustratingly finicky it made me regret the undertaking. While you can set up a base from scratch almost anywhere, each new zone has at least one or two preset campsites that are extremely beneficial to use as starting points, making it very difficult to justify dumping a bunch of resources into making camp anywhere else. Unfortunately, the actual building, combat, and especially exploration that come along with that generally enjoyable grind all miss the mark, and all for the same reason: a shocking absence of freedom. This loop will be very familiar to anyone who’s stayed up too late running around in Minecraft or slaying giant spiders in Grounded, so we’re not exploring new territory here, but it’s extremely important that Return to Moria at least retreads that ground well. It’s easy to get lost in the continuous grind as you aim for the latest shiny thing that’s going to enable you to brave the next leg of the journey. You’ll need to acquire rarer raw materials, upgrade your gear, and improve the accommodations at your base to make the going easier, like a very necessary keg filled with beer to maintain morale. While at first you can get by with a dusty pickaxe and sword, you’ll quickly find yourself outmatched by enemies further down in the darkness, and therein lies the fun. ![]() ![]() That loop of exploring deeper and deeper into a dangerous mine filled with monsters as you collect resources and improve your character can be entertaining. Here is a little something I put together so you can see its in game epicness.The main thing Return to Moria gets right is the almost rhythmic pattern of gathering more and better resources to feed your growing base-building needs. The cities we will keep as close to full size as we can and just shorten the distance between cities.įor those that want a download I don't know how long it will be because we recently did our first World Export and it is a massive 6.11 GB world so finding somewhere to host the file is going to be difficult. This will include most cities built in middle earth map and may be up for download in the future.Īlso if you would like to know the map I believe is 100th scale which is still a wopping 20,000 by 20,000 minecraft map because it would be 2 million block if we made it full size. We have developed a mod pack just for this server that is based on Medieval times and has Siege equipment(ancient warfare mod), Rpg inventory, and possibly RPGitems plugin just to add some fun items. This is currently a very big work in progress and is going to be a Minecraft Server. This Middle Earth - Full Map is my very first project and a very large one at that.
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